12.9.06

Strategy

«Manwe.Eru» was my main account for several years. I even had it before I bought TFT! In the clan I created, I taught myself by teaching others how to play. There was (and still is) a lot of strategies being created. «One-Mad-Man» and «Kemi-25» were the people I had shared my strategies with. Kim (Kemi-25) and I even achieved 26-1 in AT 2v2, a major accomplishment for two noobs. That was a long time ago, though; Clan Eru's been remade at least twice since then.

On Sunday (September 10, 2006), I uninstalled Warcraft III. There's a problem, though...

I can't stop making strategies! Since the weekend, I've come up with two new tactics to be used effectively:
  • Use a Goblin Zeppelin to retrieve wounded units in a battle. Be careful against Raiders, Fiends, and enemy air units though.
  • Use a Staff of Preservation on a Zeppelin that's filled with wounded units. Unload them and heal at a moon well. Toss 'em back into the Zep and bring them back to battle, preferably blocking an enemy retreat.
I've also thought of World of Warcraft, and how there were mods that added a Damage Per Second (DPS) meter to the UI. After I uninstalled WC3, I went to Battle.net and looked up NE unit stats. I then took a small notebook and wrote down certain stats, such as DPS (Damage divided by Cooldown). I found some useful information. Little Bears (Initiate and Adept Druid of the Claw) have a pretty high DPS for the noobelves. Big Bears are seconded by Kims (Chimaera). After that realization I modified my strategy to involve Bears more often.

Faerie Fire decreases armor by 4 points. Acid Bomb reduces armor by 3/4/5 points, depending on level. The two combined typically cause an enemy unit to have negative armor, which causes the unit to take extra damage. I further modified my strat to include the Goblin Alchemist as a second hero.

Another Goblin fact: Goblin Shredder's DPS is 33.9.
Big Bear's DPS is 24.3-31.3 (depending on upgrades).
Shredders are available at 5 minutes into the game at a price comparable to bears.
I've never had a Big Bear at 7 minutes into the game. I doubt I've even had a Little Bear at 7 minutes.
  • Think: Shredders are mechanical! Death Coil doesn't work. Frost Nova doesn't work. Chain Lightning doesn't work. Shadow Strike doesn't work. Storm Bolt doesn't work. Dark Arrow doesn't work. They don't have mana; Feedback is useless.
  • Think: Wisps could be used to repair those shredders as they're fighting. If the Shredders get in the red, use your Zeppelin or Staff of Preservation.
  • Think: Wisps could be loaded into a Zep, taken over enemy casters, deployed, and detonated.
  • Think: Zeps don't cost food. This is a major plus for my non-bear strategies; I typically stay at 50 food and save my money to create new armies after my existing ones get owned (happens often with archers - 245 hp).
I'm also thinking that Hippogryphs would be very nice for scouting. Their movement speed is 400.

5 comments:

matt said...

um..i think zeppelins cost 4 food... perhaps i am mistaken..

and bears... you're WAAY behind kiddo. dh naga bear attack move is the way to go, not to mention they have roar + 25% aoe, and that rejuvenation

Somebody Else said...


Check it out; 0 food.

matt said...

i'll check in game later, i don't think everything on that site is up to date, however, for example, there are NOT 3 sappers available the same time first shredder is available.

Somebody Else said...

Shredders are available at 300 seconds; Sappers at 440.

"Regenerates: 45 sec
Availability: [3] at 440 sec."

Remember, the [3] means that there are at the most 3 Sappers available. I think at 440 secs only 1 is available, then at 485s there's 2, and 530s there's 3.

Somebody Else said...

yea, it's 0 food